Pacific Rim and its awesome sound is featured on our first sound designers round table. Plus we are honored to have Nick Peck with us a legendary sound designer in the interactive and video game world. (how about the classic Grim Fandango)
Topics Included:
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Keeping it all in perspective, losing some friends in the industry really is a sobering thing, Pacific Rim! Scott tells us all that went into making the giants come to life, (ok how fun must it be to be Scott, dropping things, blowing things up you know all the usual)(no llamas though) we answer the question, what is sound design? sound design and sound editors two completely different disciplines but both so very necessary, plus a ton more that I don’t remember because we recorded this two weeks ago, thanks for listening and be sure to check out our Facebook page.
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